Hello! I'm Batu, a Ph.D. student at UC Santa Cruz conducting research in the field of Computational Media. I am interested in designing games and interactive systems as I truly believe that therein lies a lot of untapped potential for storytelling and creating immersive experiences. Currently, I am experimenting with Artifical Intelligence, Machine Learning and Ludonarrative Harmony, all of which I consider to be exciting and creative ways to push the medium of gaming forward. If you’d like to see some of the things that I do take please a look at my resume here.

Reinforcement Learning in Unity

Currently working heavily on implementing reinforcement learning agents using Unity3D Machine Learning AI Agents. This is one of possible paths that I might follow for my PhD dissertation. Reinforcement learning, in a nutshell, is when you reward or punish your agents depending on its actions, and after a while of training, the agent learns the optimal behavior. What I am currently trying to do is implementing different learning enviroments in Unity3D and streamlining the experience for others to use the framework by making tutorials.

Dynamic Balancing of Competitive Games

One of the most important factors when it comes to making a multiplayer competitive game is ensuring that players are evenly matched. When skill differences are extreme, weaker players become frustrated and there is not enough of a challenge for the stronger player to stay engaged. In this project I explored different types of assistance methods and specifically their effects on player enjoyment and perceived competence. I used Unity3D and Photon Networking to build the game that was used for the user studies.

MiniDungeons

MiniDungeons is being actively worked on in NYU Game Innovation Lab and we are hoping to release it in App Store in the coming months. The game aims to help research "Procedural Personas" that are low fidelity representations of players that can be used by game developers to understand and test game content. I worked on desiging and implementing a Replay Player and Level Editor and I am also helping the creation of procedural persona AI's. We are currently working on some papers that will hopefully see the light of day in the coming months.

Cargie

Cargie is a robotics project that is made by combining Positional Tracking Cameras, Unity3D and Arduino. Prototyped to help of Etihad Airways automate their ground cargo operation, Cargie offers a scalable method of moving heavy and dangerous goods from Point A to Point B with ease. The cameras track Cargie's position, which is then mapped into a virtual representation of the area that is created in Unity3D. This structure allows Cargie to have a birds eye view of the whole space and enables pathfinding between arbitrary points. You can see Cargie in action here

Consciousness

Conciousness is a Virtual Reality game for HTC Vive made by Unity3D . The player paddles through an "endless" paddler, trying to outrun a dark monster. Unlike other endless runners there is an underlying story and the player can uncover bits and pieces by destroying the floating crystals. You can watch an ongoing play test here.

Play A to Start

Play A to Start is a game that that helps people practice their musical insturments. Unlike other similar games however PA2S focuses on improvisation and creativity. Instead of offering a set song to play, the game offers a rythm and a combination of different notes and allows the player to practice their creativity given the constraints. The project is built using P5Js . The game was also featured in IMPACT Conference 2016.

Miscellaneous Works

Here you can find my other smaller scale projects - extremely buggy, unfinished in design, and waiting for the day they will shine. These are usually spawned from hackathons or a few hours of spare time.

Jeremy Cohen

Jeremy Cohen is a dungeon crawler made by Unity3D . The player has the option to stop time and que actions in order to execute them in a satisfying flurry of devastating blows. The player customizes his play style as he goes through procedurally generated levels. C# and Maya are some of the technologies we used to create this game.

The Four Knights

Four Knights is a card game that I designed myself. It has a special place in my heart because it was the first game I ever designed. A few years, ago I decided to port the game to PC using Python and TKinter. The games is a more strategic, paper version of Rock, Paper, Scissors. More Info.

Game Recommendation Engine

Game Recommend is a website that allows you to find games to your liking. You start by selecting your favourite game. The system then presents similar games to you. If you click on the one that interests you, you get three more similar games! This alows you to explore the game space. The project has a NodeJS and Express back end and uses the GiantBomb API.

Eco Eco

Eco Eco is an Android game made by Unity3D . The game aims to increase public awareness on global warming by giving the players a habitat to manage by putting plants and animals. The way players unlock assets is by playing real life mini games such as walking a certain distance or taking a picture of a reusable water bottle.

Hello!

Hello! is a two player physical game that utilizes wearable technologies. The game creates a interesting tag style interraction by blindfolding one player and attaching lights + speakers to the other player. The player that is running away supress the sounds and lights for a short time when needed. The other player has to carefully search for the light and listen for the sounds. The project is made using Arduino Flora.

My Reflection

A web app that allows you to see the sentiment value of your tweets before you send them off to the wild. We hope that this will result in a moment of reflection and thus make the internet a less toxic place. The application is built using Express and Cordova .

Games Design Work

Here you can find other projects that I have worked on as a game/experience designer. In addition to traditional types of games my work with these projects allowed me to explore different types of experience designs, from educational experiences to theater related games.

Unity Workshops

I gave several Unity 3D workshops in a variety of different palces such as MIT Media Lab Reimagine Dubai Conference in Dubai, Random Makerthon of Kindness in New York and in NYU Abu Dhabi.

Mnemosyne

Worked as a game designer on a interactive theater piece by Attilio Rigotti. The audience members played as rookie detectives and helped solve a murder case in a futuristic sci-fi noir setting.

Devour

Devour is a project directed by Nia Wilson. It is a game/performance piece that experiments with the game form’s potential to address constructions of American race. It takes the form of a dinner table game in which players attempt to successfully role play stereotypes of their own races."

Mercy Frontier

MERCy frontier is a game that aims to incorporate well-known turn-based strategy paradigm into the boardgame medium. The players gather resources, build different buildings and recruit mercenaries and buy spells from a common pool. More Info.

Fallout Wars

Fallout Wars is a social game that focuses on bluffing, intimidation and deception. In each round the players bet their survivors (health and score) to earn additional resources. The game explores the tension of betting your score to get more score. More Info.

Evolve

Evolved is a collectible trading card game that features a 1 versus 3 player style. One player will choose to play as the boss, whileas the other three will attempt to work together to bring the boss down. More Info.

Contact Me

If you like what you see, please don't hesitate to contact me! You can find my contact information and my resume in the icons below or just send me an email at batu.aytemiz@nyu.edu!